Suffice it to say, it's simple.Įncircling this core game are four chapters, each with eight levels, in which you have to arrange all of your cards into their suits to move onto the next. Then, using the rest of the pack as a buffer, you have to arrange the cards into suits and sequences by first ordering them numerically in alternating colours at the ends of the columns, and then in their own suits in little piles elsewhere.ĭon't worry, nobody understands the rules of card games when they're written down like that. The object of solitaire, for those still ignorant, is to lay down seven progressively longer rows of cards – one at the left-hand side to seven at the right – all face down except for the lowermost card on each column. What makes it work is the sheer profusion of features it tacks onto a game normally favoured by those who are in prison. Jewel Quest Solitaire is set against the big-leafy backdrop of Central America, a curiously popular destination amongst puzzle game developers. Both Jewel Quest Solitaire and Super Mahjong Quest are cases in point. The mobile isn't just the platform that puts up with such shovelware, after all, but the platform that takes it seriously, the last refuge for a genre of games that was around long before Space Invaders, and still has plenty to offer. One day, that is, solitaire and mahjong will make way for something proper. When serious, brooding games like S.T.A.L.K.E.R and Gothic 3 are asserting themselves with ever more authority on the mobile platform, it's tempting to suppose that one day the casual games that get dismissed on most platforms will also be dismissed on mobile.
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